Bomberman Sound Effects

  1. Bomberman Sound Effects Torrent
  2. Bomberman Sound Effects Mod

Bomberman Fantasy Race FAQs. FAQ Submitted by Faust. Bomberman Fantasy Race Cheats. Alternate Footstep Sound Effect. Pause your game play and press L1, L1, R1, R1, Down, Up, Circle. The Explosive CD Player (爆裂CDプレーヤー) prize awarded a portable CD player (no idea if it was Bomberman -themed or not) and the Original Explosion CD (オリジナル爆裂CD), an exclusive CD containing. Sound effects of explosions from various Bomberman games, in addition to other sounds of destruction including a house falling down. src This prize was limited to 100 winners and required 300BP. I'm wondering, is there a Sound Pack with all the Sound FX from Bomberman 64: TSA? E.g., explosions, speech, battle cries, etc. If so, I would really appreciate anyone who could link me the sound pack. Most of the sound effects are your standard bleeps and blips but the explosion sound is pretty good. Enemies: There are 8 different enemies and each one has its own movement pattern. If you can defeat all of the enemies with 7 or less bombs your score will be higher.

We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Bomberman Hero

Developer: A.I
Publishers: Hudson Soft (JP), Nintendo (US/EU)
Platform: Nintendo 64
Released in JP: April 30, 1998
Released in US: September 1, 1998
Released in EU: October 1, 1998

This game has unused areas.
This game has hidden development-related text.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.
This game has regional differences.

Bomberman Sound Effects Torrent

Doesn't involve Bomberman detonating popular rock tunes, but does involve saving the galaxy with his techno beats. Close enough, really!

This one is a platformer!

  • 2Debug Mode

Sub-Pages

Object Names
Exactly what it says.
Regional Differences
A LOT of work was done between the JP and US/EU versions. And it shows.

Debug Mode

A pretty substantial debug mode can be enabled by entering one of the following GameShark codes:

VersionGameShark code
USA/EU8016E424 0001
Japan8016E41B 0001

Main Menu

Accessed by pausing during gameplay and pressing L. Functions are as follows:

  • TIMER BAR ON/OFF: Adds a debug display of some sort to the bottom of the screen.
  • DEBUG DISPLAY MODE: Enables a few different debug displays. 0 = None, 1 = Level Info, 2 = Coordinate Display.
  • NO DAMAGE: Turn this on to prevent Bomberman from taking any damage.
  • NO ATTRIBUTE: ?
  • G BUTTON DEBUG: Turn this on to enable a free-movement mode by holding Z. Holding A moves Bomberman up and holding B moves him down. This also allows the current level to be instantly completed by pressing Z+L.
  • BOM: Toggles how many bombs Bomberman has, up to 4.
  • FIRE: Toggles how many fireballs Bomberman has, up to 4.
  • DISPTYPE: ?

Pressing L again also allows the lighting and fog effects to be edited.

Action Menu

Accessed by pressing Z+Start during gameplay. Functions are as follows:

  • GAME START: Resets the game.
  • MAP NUMBER: Level Select. Maps 71 through 7F are test areas and maps 80 and higher are the game's cutscenes.
  • MAP TEST: Doesn't seem to work properly. The maps don't load.
  • CAMERA TYPE: Doesn't seem to do anything.
  • TITLE TEST: Also doesn't seem to do anything.
  • ENTRY EDIT: Map Editor.
  • MUSIC NUMBER: Music Test.
  • SOUND NUMBER: Sound Effect Test.
  • DEMO: Views the opening cutscene.
  • SHOCK TEST: Not sure what this is for...


(Source: fkualol)
To do:
  • Document the map editor.
  • Document the test areas.
  • Is 'Shock Test' related to the Rumble Pak?
  • See if there's any other unused content accessible through here.

Test Rooms

A blank test map is present in the ROM and can be accessed with this GameShark code:

VersionGameShark code
USA80134801 0000
80134803 0006
Japan801334D1 0000
801334D3 0006
Europe80134811 0000
80134813 0006


(Source: Icy Guy)

Alternately, selecting the IDs 7B, 7C, and 7E in the debug menu will send you to different versions of the above test map.

ID 7B contains all the Adok Bombs in the game:

You can also enter here by using the below code. Apply the code and enter a map to appear here.

VersionGameShark code
USA80134801 0000
80134803 0006
8016E42B 007B
Japan801334D1 0000
801334D3 0006
8016E423 007B
Europe80134811 0000
80134813 0006
8016E42B 007B

ID 7C contains a few collectables and enemies:

You can also enter here by using the below code. Apply the code and enter a map to appear here.

VersionGameShark code
USA80134801 0000
80134803 0006
8016E42B 007C
Japan801334D1 0000
801334D3 0006
8016E423 007B
Europe80134811 0000
80134813 0006
8016E42B 007C

ID 7E contains all of the collectibles in the game:

You can also enter here by using the below code. Apply the code and enter a map to appear here.

Bomberman Sound Effects Mod

VersionGameShark code
USA80134801 0000
80134803 0006
8016E42B 007E
Japan801334D1 0000
801334D3 0006
8016E423 007B
Europe80134811 0000
80134813 0006
8016E42B 007E
The Bomberman series
NESBomberman • Bomberman II • Bomber King
Game Boy (Color)Atomic Punk • Bomber King: Scenario 2 • Wario Blast: Featuring Bomberman! • Bomberman GB (US)
Bomberman Collection • Pocket Bomberman • Bomberman Quest • Bomberman Max • Bomberman Selection
TurboGrafx-16Bomberman • Bomberman '93 • Bomberman '94 (Prototype)
GenesisMega Bomberman
SNESSuper Bomberman • Super Bomberman 2 • Super Bomberman 3 • Super Bomberman 4 • Super Bomberman 5
Super Bomberman: Panic Bomber W • Bomberman B-Daman
Virtual BoyPanic Bomber
Sega SaturnSaturn Bomberman
ArcadeAtomic Punk • Neo Bomberman
WindowsAtomic Bomberman
Nintendo 64Bomberman 64 (US/Europe) • Bomberman Hero • Bomberman 64: The Second Attack • Bomberman 64 (Japan)
Game Boy AdvanceBomberman Tournament • Bomberman Max 2 • Bomberman Jetters • Hudson Best Collection Vol. 1: Bomberman Collection
PlayStationBomberman: Party Edition • Bomberman World
PlayStation 2Bomberman Kart • Bomberman Jetters • Bomberman Land 2: Game Shijou Saidai no Theme Park
GameCubeBomberman Generation • Bomberman Jetters
PlayStation PortableBomberman Land
Retrieved from 'https://tcrf.net/index.php?title=Bomberman_Hero&oldid=906113'
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Bomberman '94

Also known as: Mega Bomberman (Genesis/Mega Drive port)
Developers: Hudson Soft (PC Engine), Westone (Genesis/Mega Drive)
Publishers: Hudson Soft (TurboGrafx-16), Sega (Genesis, US/EU/AU/AS), Tec Toy (Genesis, BR), Samsung (Genesis, KR)
Platforms: TurboGrafx-16, Genesis
Released in JP: December 10, 1993 (TurboGrafx-16)
Released in US: 1995 (Genesis), March 23, 2009 (TurboGrafx-16, Wii VC)
Released in EU: October 11, 1994 (Genesis), July 10, 2009 (TurboGrafx-16, Wii VC)
Released in AU: 1994 (Genesis), July 10, 2009 (TurboGrafx-16, Wii VC)
Released in KR: 1995? (Genesis)
Released in BR: May 1995 (Genesis)
Released in AS: 1995? (Genesis)

This game has unused text.
This game has a hidden sound test.

This game has a prototype article
To do:
Unused Graphics

The game that introduced the lovable Louies and the translation nightmare Bagura/Bagular/Buggler/Buglear/argh. A downgraded version was released on the Genesis/Mega Drive outside Japan.

Effects

Sub-Pages

Prototype Info
Bomberman Sound Effects


'94 To Mega
Westone's rather infamous Genesis port was somewhat faithful to the original, but was held back by console limitations and a lot of laziness in certain areas.

Sound Test

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Was this accessible in Mega Bomberman?

At the title screen, press Right, press and hold Left, press and hold Down, release Left, press and hold Right, and press II.

Development Text

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to access this stuff!

Various remnants of a debug menu can be found after the credits text inside the ROM.

It is unknown if the debug menu is still accessible or even functional. The Sound Mode can be accessed via the aforementioned button code, but the Boss Room and Stage Select have no known method of access.

The Bomberman series
NESBomberman • Bomberman II • Bomber King
Game Boy (Color)Atomic Punk • Bomber King: Scenario 2 • Wario Blast: Featuring Bomberman! • Bomberman GB (US)
Bomberman Collection • Pocket Bomberman • Bomberman Quest • Bomberman Max • Bomberman Selection
TurboGrafx-16Bomberman • Bomberman '93 • Bomberman '94 (Prototype)
GenesisMega Bomberman
SNESSuper Bomberman • Super Bomberman 2 • Super Bomberman 3 • Super Bomberman 4 • Super Bomberman 5
Super Bomberman: Panic Bomber W • Bomberman B-Daman
Virtual BoyPanic Bomber
Sega SaturnSaturn Bomberman
ArcadeAtomic Punk • Neo Bomberman
WindowsAtomic Bomberman
Nintendo 64Bomberman 64 (US/Europe) • Bomberman Hero • Bomberman 64: The Second Attack • Bomberman 64 (Japan)
Game Boy AdvanceBomberman Tournament • Bomberman Max 2 • Bomberman Jetters • Hudson Best Collection Vol. 1: Bomberman Collection
PlayStationBomberman: Party Edition • Bomberman World
PlayStation 2Bomberman Kart • Bomberman Jetters • Bomberman Land 2: Game Shijou Saidai no Theme Park
GameCubeBomberman Generation • Bomberman Jetters
PlayStation PortableBomberman Land
Retrieved from 'https://tcrf.net/index.php?title=Bomberman_%2794&oldid=968183'